Dorkath

I've begun posting some basic campaign background on the Dorkath game, but I promise to keep things light and fast moving, with more of an emphasis on adventures that resolve in one evening.

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writing bloc

It looks good. I'll add it to my list of things to update :)

Don't sweat the small stuff. Gnomes for example.

Change to the Level

I mentioned this to some of the guys--I've changed my mind about the power level for Dorkath. I'd like to experiment with some of the higher level source material.

So, every character will be at least eligible for learning their cult's secret, if their cult has one (or if they have a cult.)

That means, generally, 2 or 3 appropriate cultic abilities at 1W2 or higher.

For simplicity's sake, raise all keywords and abilities from descriptions at 20. If you already spent points to raise something in a keyword or from abilities, add +3 or +7 to it respectively. (So, if you had "Darjiini" at 17 and had raised "speak Darjinni" to 20, it would be at 3W now.)

If you have a Lunar cultist, you may also be eligible to apply for Sevening, which is Lunar Illumination. That requires at least a 1W2 relationship with your Lunar Deity.

As a start, after doing these things to your sheet, spend 100 more points, one-for-one and let's see if you make it to the levels needed while still having a well rounded character.

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