game

Planning

Check this out for examples of how to plan without actually going through the planning.

Leaving Adari

Three days cooling heels while Will heals the sickest. By the end, there's quite a crowd surrounding the temple most of the time, and it would be easy to grow concerned about your ability to leave. Before falling into an exhausted sleep late on the second night, Will sends word to all of you that he intends to conclude with a big ceremony first thing in the morning on Wildday the 35th. In the mean time, Rasa feels worse, the cold continues and the wind does not return. Definitive word comes from Boldhome that Whitewall, the last free city of the Orlanthi, has fallen to Lunar assault. Surprisingly, there is no word of the capture of the Heortling King, Broyan or his various heroic followers, rumored to include Kallyr Starbrow and other Sartarite expatriates. The crowds on the street say that Orlanth is dead, that Lunar magic has killed him.

Examples of Play help define the Game (duh.)

Mo at Sin Aesthetics has some sharp observations about the writing of examples of play in a rules book. Here's an excerpt:



...you need to examine the examples you're presenting not only for their effectiveness in communicating the process of your game, but also for the social milieu they illustrate your game as encouraging. Because your play examples are the Example of Play you should be acutely aware of the fact that you are setting the expectations of beheaviour in your game. If, for example, you include player banter to give it a sense of realistic colour and that banter includes one player dismissing another player's ideas, you need to be aware that you as the creater of the game have said that it's not just allowable to do so in your game, but that it's par for the course. That milieu might be your intent, or it might not. My point is that you need to be aware of what your examples do to the subtext of your game.

Lastly, I think it needs to be said that just like there are people out there that wouldn't read a play example if you tied them down to a Bond villain device to make them capitulate, there are people who will only ever read your play examples. I know people who read the back cover of a book to get the jist of the game's theme or context and then open the book to go right to a play example to see if it's the kind of game they'd like to play. Many of these people make purchasing decisions about your game based on that experience alone, and if they are turned off by what they see, they may never give your game a second chance again.



Pimps, Preachers and Pit Vipers

The objective of the Dorkath game is to provide an alternate setting when we lack a quorum in the regular campaign. As such, it must be fast paced, episodic and easily picked up.   

Our Heroes

Current Events in Dorkath    

A noble landholder and Patriarch of Vilavandesh's Amber Mountain Hawk League tours the Satrapy, with court and attendants. Rumors fly about them being forward spies of an invasion from Alkoth.   

Cooperative Quest Creation

I've set up the Pavis Defeats Thog heroquest as a "book" on this site. Anyone with a membership to the site can log in and alter the text. The quest needs lots of fleshing out, so have at! If you aren't comfortable with adding formatting, then just add the straight text and I'll format it.

Any member is welcome to add their own quest outline here, for others to help flesh out.

Westhill Clan Game

This tool was designed for Heortlings, who are more patriarchal and therefore Orlanth based, but I chose answers that always tended toward Esrolian style. It matches up pretty well.  I did this 'cause it was easy, feel free to ignore it if it doesn't match your needs:  Explanation at: http://www.glorantha.com/tools/clan_notes.html 

Chris , who runs the game, says that the size of the clan given here is too big. 

Westhill Clan

Economic Speciality: Grain
Temple: Ernalda
Other Popular Gods: Uralda Orlanth
Tula Size: 240 hides
Land Use Grain: 54% (130 hides) Livestock: 36% (87 hides) Hunting: 9% (21 hides)
Population: 1430
Weaponthanes: 7
Fyrd: 429
Goals: Peace(8)  Learning(2)  Prosperity(2) Glory(1)  Justice(1)  Conquest(1)  Rebellion(1) Values: Acceptance(6)  Tradition(3)  Generosity(3)
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