Oceans

Collosal

Lacking an idea for a game session?

Let's go fishing!

Who needs pirates, mystery ships and shadow sharks to find something heroic to tackle?

How Charming

Here's a Nightmare World comic to warm Seaborn Child's heart.

Well, no, not really, because noting will warm her heart at the moment. But she would nod and say "a good bargain."

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Fleet Foot Seigdisud

Oll, the Island of Lovers

A lush looking, jungle covered isle whose huge waterfall sets up such a spray that a rainbow is always visible over it, Oll has no edible plants and no animals at all. Any two people who see each other while standing on this island fall instantly and permanently in mad, passionate love. After that, the island has no further effect on them. Because of this, Oll is avoided by all right-thinking people as the cursed spot it is.

Oll is the origin of the old saying that "you can't live on love."

The island is dotted with pairs of entwined skeletons, its only residents.

Haaaaaluuuuooh, the Harmonious Isle

Clearly influenced by its proximity to Vithela, the peaceful and happy natives of Haaaaaluuuuooh demonstrate the power of harmony in all their daily life. Each of them is in permanent telepathic communication with all their fellows for as long as they are on their island.

The island's god Huloil protects his followers with a powerful magic that causes any weapon on the island to grow too hot to hold.

Trolls, elves and dwarves live here, happy alongside humans, keets and a few children of rarer species. All of them spontaneously break out in song several times a day. All natives are fruitarians who spend most of their copious free time creating beautiful works of art in a bewildering variety of materials. They happily trade these precious artifacts for any sentient off-island child under two years of age.

Sipewe, the Island of Knots

The source of all knots, all natives worship the goddess Raksoa, the multi-armed Mistress of Nets who holds the world together. The best cordage, hammocks, rope and nets are made here, which the braided-haired natives trade for exotic raw materials to make unusual and magical nets. They seek high quality silk, vines from Fethlon's Glass Forest, water ash, rhino hide and the like to make spirit nets, fire ropes and other magical knots that can hold anything, solid or not.

They built and maintain the Silver Cloud Rope Bridge which extends over water to Weed Island where the Sipeweans get their mundane raw materials. Silver Cloud Bridge is tied to a cloud which holds it above the water!

Forowonowon, the Island of Numbers

Ruled by Prime Factor Tutuateoh-to the Sixty-Fourth, the 879.458 square hectare Island of Numbers has 1,123 natives as of the last count done this morning. Their god extends his Sliding Rule over them from his Point atop the Log Table.

Natives of Forowonowon are all exceptionally good at math and extremely intolerant of fuzzy thinking or approximation. They are also all concentrated sorcerers of a unique version of Valkarism. Ordinary farmers and fishers of this island chat casually about the Theorem of Complete Quadrilateral or Properties of Equiangular Polygons the way folk in the outside world chat about the weather. While not everyone can read, everyone can do high-order math.

While demand for native's abilities among the 7,298 trader princes of the world outstrips supply by 369:1, the outside world's inaccuracies often annoy the natives so greatly that they rarely stay away from home for long, with an average sojourn lasting only 378.89 days, a mean of 345.921 and a median of 330.4322 days.

Kirk's Game!

Kirk has offered to take up the slack on the game days when the attendees are me, him, and Jon, I think. That way we'll be close to having a game for any combination of attendees.

He's thinking of running a game set on a ship! "Pirate hunters" is what he called it.

Yaaar!

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