Rass Game
Pacing
Discussions at Stellarcon gave me a bit of a bug to get the Pavis campaign moving in a way that may actually result in its conclusion in our lifetimes.
So, fair warning:
After the Pavis Defeats Thog quest, those of your heroes still alive are going to have some significant downtime, during which you must spend all but 3 hero points. Unless you have fewer than that.
Please, when thinking of the future for your heroes, consider these things that you have at one point or another said you were interested in doing:
- Fixing Rasa
- Breeding new Rass
- Installing Oshun as Zebra Khan
- Aiding Raven with whatever "three earths" or "earth three" is.
- Throwing the Lunars out of Pavis
- Retrieving the other Five Strings:
- 1 Bison held by bison
- 2 Impala String in Than Ulbar
- 3 Sable String in Lunar hands in Pavis
- 4 Rhino string (do you know?)
- 5 Ostrich string (do you know?)
Next Holiday
I have off Monday the 15th for MLK Day.
Anyone else have off? Want to make a long day of it?
The Path of a Zebra Khan: Bittermouth's Burden - The River of Tears
Issaries Blessings to guide your Travel!
Issaries Blessings to ply your Trade!
...from my quill to your ears, *Hear* my words! I, Jerrod of the Tolkazzie, Scribe of the True Blooded Zebra-Khan and Pavic Wordsmith of the Lunar Era, tell you the making of my Lord, Oshun the Zebra Khan.
Our quest in the underword continued. Though my body shakes at the new and wondrous denizens of this place, Issaries steadies my hand for the documenting of ages. We have come upon a river, the River of Tears it is named. While I yet feel no desire to wail or weep, I have learned in my travels with my Lord and his allies that names hold power. Their purpose is not for the impressing of the ignorant and easily excited, but to profess a power they contain. The questors showed much confusion as what to do at this point. They had been told the River was an important part to navigate to reach their destination. But how? Enter it? Follow its path? The questors seemed to be once again on the verge of a characteristically long discussion if not for the fact that they continuted to verge closer and closer to the River. I myself felt a pull - one of yearning loss and possible renunion.
Rasa of the Rass
Search for Flintnail
Black Moment/Dark Night
A vision of the city in ruins/under siege then destroyed in darkness.
Pavis loses hope for a day and a night
He regrets loss of Flintnail, is spurred to action.
Searching for Flintnail, Pavis & statue approach wall
discovers Flintnail is not dead
Flintnail has a message of hope
Thog refuses to return Flintnail or to hand over the city.
March to Confrontation
Second Threshold
Pavis is now a power, yet must flee the dark
New powers & old rally around & against
Trolls of various clans on both sides
Dwarfs
EWF
Zorak Zoran
Chaos Beasts are all possible
With the appearance of an unexpected ally, Pavis leaves Shadows Dance and recrosses the desert to come before the walls of Pavis.
A Bloody Handed Warrior makes an appearance.
Awakening the Statue
Travel to Dagori Inkarth
Proves he means no harm
worked with troll mother to bolster her status
by having a healthy child.
This child is, of course, Gerak Kag.
Awakening the Statue
Dangerous procedure, involves mating
On the throne:
"Who am I to do anything at all? What use is any action in a world without love?"
Symbolizes the arising of the statue
The ancients say the statue denied love
Pavis recognizes that it denied the validity of a world without love
Surviving the Desert
First trial
Survive Desert
Pavis finds ruins of Robcradle & Green Age power
Pavis tries to compromise with Thog
Thog refuses
They try to escape
Flintnail & followers captured
"Find the Faceless Statue on his throne in Dagori Inkarth"
Pavis escapes
-The Summoning of Ice Fist and a Showdown
The Heroes watched (and in some ways assisted, whether they knew it or not) as the Councillors to Ice Fist attempted to summon him from the spirit world.
They all gathered at one or another point of the great snowflake-shaped dias at the heart of the Winter Palace. At the center of the dias a misshapen lump of ice sat, the size of a rhinoceros.
As the Heroes answered various questions in the tests, the room shook and everything grew colder.
The Councillor's magic reached a peak, and the hunk of ice shifted in place, then began to rise up on a column of ice. It revealed itself as the fist of Ice Fist, and the column was his arm. Only Garusharp noticed that as the arm rose up, a thin silver chain that has surrounded the lump of ice ended up catching and encircling Ice Fist's bicep.

